The Witcher 3 opens all moving points.

U gri The Witcher 3 the long transition of implementations must be completed manually. In places you have already visited, a showman appears. Once you have reached this point, you can choose a different place than you have already gone to. However, to save time, a lot of people are searching mod shvidky transition The Witcher 3. We have such a mod. Thank you to the nexusmods site for your creation. Now you don’t need to go or shave all the way to the point. Cut off the traces of light from any place. It’s true that there’s nothing wrong with it. It’s not your fault to have been in battle, even if it’s not the case, what’s wrong?

How to install the displacement mod for The Witcher 3?

The installations are not to blame for problems. You will need to create a mods folder in the Witcher root folder if you have not installed other mods and do not have any. After this, opening the archives at WinRar help Or other programs, transfer the folder from the archive to the created mods folder. Now you can speed up quick movements in Vidmak 3.

To delete, simply delete the copied files (in this folder) from the folder.

Shchob Vikonati Swedish crossing you need to open the card and at the very bottom you will see new button, I need to press on.

The Witcher 3 - shvidke resuvannya. How to vikorist the Swede over the land and water.
The World of the Witcher 3 consists of many lands. You can move between them easily, or you can also use it to quickly move from one part of the map to another.

The Witcher 3 - Swedish transfer from the mainland

A Swedish trip is only possible between certain indicators, which are indicated on the map by green indicators, which can be guessed by the ensigns. You will know them gaming world- the stench grows at important intersections, near villages, in front of important ovens and dungeons, and, especially, in places and on the outskirts, as well as on the islands of frosty Skellige.

To open the indicator, you must reach the next top, either pawns or buy a card (a card for Skellige).

Indicator at Novigrad - come before the new one and interact in order to make a smooth trip

Yak shvidko zrobiti change shoes? Raise the cursor and press the interact button. You will go to the map of the earth, where you will be at once. Now select any green sign from the map and confirm to go to this place (the attraction screen will appear).

You can also change the land map to head card the world and choose another land, and then show it to her. You learn about the everyday life of the world on the front side.

The Witcher 3 - Shvidka resuvannya: Shvidka trip to chovnya

If you are on land, you can also quickly get the boat up, but instead of getting on land, you will move to the chosen place on the water - the marina on the birch.

When you are on the planet, go to the map of the world and find the anchor sign. Remember that it is a yakir, not a chaven - you can get to the marina on a boat trip. Select anchor and confirm. The destination screen will appear and you will soon be in the location you selected.

In today's article we will talk about some of the most popular locations in the game "The Witcher 3", which are not as easy to find as they seem at first glance. After reading our material, you will take away outside kerivnitstvo, how to go to Kaer Morhen, to Samotnaya Skela and the dungeon on Temple Island.

How to spend time in Kaer Morhen in “The Witcher 3”?

Kaer Morhen is a majestic fortress built on the territory of the Blue Mountains of Kaedwen. It was in this place that the school began, where the mystery of all other young witchers began. Near the fort, a dark forest grows, which can be woven along a tight stitch, new insecurity and evil origins. For this reason, people call the route to Kaer Morhen through the forest Torment. Young witchers were required to go through this stitch dozens of times in order to increase their strength and fluidity.

If the witcher's school was closed near the fortress of Kaer Morhen, it turned out to be practically abandoned. On this territory there were no old witchers who wanted to spend their remaining lives in a familiar and extremely important place. People who linger nearby blame their battles on the fortress shell, firmly insisting that it is the damned place itself.

Kaer Morhen is translated as "Stare More". This incident is connected with one of the main story quests in The Witcher 3. In our article we will look at how to get to Kaer Morhen in The Witcher 3.

Start of a hike at the fort of Kaer Morhen “The Witcher 3”

And we hope to destroy you until this day within the framework of the storyline “Brothers of Zbroi”. You must bear witness for the previous ungodly acts and try to reject the support of your friends.

Ruins of the fort of Kaer Morhen

The quest does not reveal anything complicated, but you will be responsible for the fact that a decent number of hours will be spent on its passage (there will be a lot of different NPCs). To begin the upcoming task, you can select a powerful command, which consists of eight characters. I don’t think anyone has anything foldable!

Remember: you cannot turn back!

Beginning with the title “Island of Mists”, you are obliged to credit the fact that story missions At this point, Vikonanny will not be available. For these reasons, complete the task as quickly as possible, and then proceed to production.

RADA. Before going on a trip, sell all unnecessary loot, and then buy the coins and jars that you will use for them. It will be really bad to rage in the price of the cat school.

Now, after thorough preparation, grab the choven and collapse in the required place, marked with a marker on the map. After the cutscene with the firefly's rescue, given to our hero by the elves, follow further. Having arrived on the shore, you are guilty of viconting one unimportant place. You will have to properly walk through the territory and spot the dwarves. As soon as you take everyone and feel the nutrition associated with the route of your journey, you will definitely tell about this girl.

Having landed on the shore and having drunk the choven that swells the ubik, you will feel the sounds of the Wild Glade. Ask Ciri to take you home with her. You will teleport and go to Kaer Morhen in The Witcher 3.

How to spend a skeleton on Samotnya from “The Witcher 3”?

By following the entire game of “The Witcher 3” you can find out the different armor levels. Like a butt you can put on the equipment of the Vovka school. Among all the networks, the most important thing is to discover the Griffin's vaults. All the complexity is due to the fact that the quest for collecting this set will not be like this for the game.

On the other hand, during the game you can find a lot of tips about this equipment that will show you where to find the right place to save all the parts.


Lighthouse on Samotnaya Skele

If you are going to discover these possessions, it is recommended that you increase your character’s rating to at least 14. Otherwise, you can try problems with mobs that protect your other losses toria.

Srebny sword on the Samotnaya Skela at “The Witcher 3”

Samotnya Skel is one of these places, where you can find part of the griffin’s battle, and the sword itself. But your first step will soon be the introduction of Velena, where on the map you can see a small island from the images of the “lighthouse”. This territory belongs to the left upper codend cards (afternoon entry) - joke there yourself, respectfully.

But here you are alerted to another problem - it’s not so easy to spend money on Samotnya Skelya in “The Witcher 3”. On the way to the city you will be faced with various difficulties. In such a manner, we know less about how to spend the Skele on Samotnya and leave it after the end of the war.

I axis of the sprout of brown trees:

  • As soon as you land on the island designated as a “lighthouse,” difficulties will arise. There will be a mob of the 14th level - Viverna. If you have a weak character, it will be practically impossible to overcome her. They also worry about equipping the main character. Well, here you can cheat!
  • Do not get close to the bridge, the fragments will fall on the axle. If you fall over the bridge, then your character will singly die. It’s better to take a different route. Walk to the designated “power” point and use the point to pick up the tip to remove the additional magic of the selected sign. Go under the water again and find a secret passage.
  • After which you can easily pick up the beacon, and if your hero is below level 14, then don’t even think about climbing to the upper tier, since the enemy will immediately kill the character.
  • To get rid of Samotnya Skele, then immediately, once you have collected all the items, turn around to the outer part of the lighthouse. You can find a special wheel here that you can use to lower the seat. Vikorist the place to get to the location.

Also, if the character has been pumped up to level 14, then Samotnya Skela in “The Witcher 3” can be used in a different way. For example, you can cut off the water and swim to the lighthouse, and then climb to the top along the stones and ledges. Alya has a chance to kill Wyvern.

After defeating the mob, you can destroy it further along different routes. For example, you can look around, climbing to the top of the lighthouse, and enter through the premises without walking. Gently cut down, because it’s not very high here.

There is also a third method. Get close to the edge of the practically constructed bridge and get a bunch of crumbs from the side. You can reach the lighthouse walls and climb them.

However, if the character is below level 14, we choose the peaceful method through a secret passage under water, and if the character is level 14 or above, then you can quickly avoid being overreacted.

How to get to the Temple Island dungeon in The Witcher 3?

Novigrad is a large territory in the game “The Witcher 3”, which consists of many islands, including Temple Island, which are located outside the city. You will have to go to the city in order to find chairs for the cat school equipment.

In one of the tasks you learn that you will need to explore the catacombs located under Temple Island. It doesn’t sound that important, but you still need to know the entrance to the catacomb itself. Get close to the edge and open your mouth. You can quickly touch the stones like ledges to step down downwards. The entrance to the dungeon can be seen as the crumbling shore of this island. The stitch you need is stitched on the left side of the island.

In the hour of collecting the chairs of the cat school, you will often have a situation where, when you find a sign on the map, going to the required location is found unconsciously. It’s easier to find the entrance to the dungeon on Temple Island in “The Witcher 3: Wilderness.”

So, you can immediately reach the marker on the map, and then cut off from the level, demonstrating your privacy - this Swedish way. If you are staying below, you will probably not be able to reach the entrance to the catacomb. You yourself miss these episodes if you try to look at him while on the mountain.

There are fewer ways to consume it before entering the oven. Place the marker on the map until you reach the “black arrow”, as shown in the screenshot below:


Necessary place on Temple Island

Here you will see a picture in your eyes:


Collapse to the left until the entrance to the oven

Walk the stitch from the stones in the direction the arrow points to. Go around the skeleton and find the entrance you need at the oven on Temple Island.

There is a single display on Temple Island called “Palace of Electors”. When teleporting, you will display this sign in front of you. Behind your back, you will need to sew a stitch going down, right-handed and left-handed. Go left and quickly find the entrance. To enter the oven you need the Eye of Nehalen.