Gta san andreas how to install the car. Installing a car in GTA San Andreas

How to throw cars in GTA San Andreas Please tell me I’ll be very excited and I’ll take away the best confirmation

Confirmation from Diman Fight[guru]
Installable car models for GTA: San Andreas
how to install cars for GTA: San Andreas
To ensure that the installation process is completed without any inconveniences, I recommend that you quickly install it manually using IMG Tool 2.0. The most beautiful thing is vikoristovati yourself manual method Installing the chips, you will know what you are replacing and what is going wrong, you will be able to correct them.
If we are collecting archives with a new vehicle model, the archive contains two files with the extensions TXD and DFF, they contain the car model.
Let's show you how to modify vehicles: for example, you've got mods for Infernus.
Unpack the archive with the file Infernus.TXD and Infernus.DFF into any folder.
Launch the IMG TOOL 2.0 program, click on the menu File=>Open (CTRL+L)
Go to the MODELS folder in the game directory.
Open the GTA3.IMG file, a large list of files will appear in the program window, and holy of holies - here you will find all the textures and models with graphics.
To find the original files Infernus.TXD and Infernus.DFF, for easier searching, sort all files by alphabet (Tools => Sort => Name) or search quickly (Edit => Find or press F2).
Did you know? Great, now let's see them (click right button click on the file name and context menu select the Delete command). That's it, now you don't have the cool Infernus machine!
Now we can easily install the new machine: from the Commands menu, select the ADD item (CTRL+A), and in the window that opens, you can unzip the folder with the unzipped files from the archive Infernus.TXD and Infernus.DFF. Select these files by pressing the SHIFT key (to view both files at once or open and install files one by one). Now our new car has been installed by the group.
Establishment of transport characteristics according to
Quite often, authors of modifications endow their creations with unique parameters, so that these parameters are visible to the game, you have to manually register them in system files. Even if you killed them backup copy? Look at the text files in the archive with a modified phrase about changing the files handling.cfg, vehcicles.ide, carcols.dat, carmods.dat. These files indicate the physics, color and wheels of ALL transport vehicles in the world. To make changes, simply open them with Notepad (or another text editor). If you have added a phrase about changing any of these files, and below the row with the name (like in the game) of the car and next to the numbers, then you need to replace the original row in the system files with this row.
For clarity, in the Notepad program menu, tap “Word Move”, in the FILE => VIEW menu, select the folder: GTA San AndreasDATA at the bottom of the window, select the ALL FILES (not TXT only) mode, find required file(for example DEFAULT.DAT) and open it.
For example: the author of the modification asks to insert such a row from original file handling.cfg:
LANDSTAL 3000.0 6000.0 3.0 0.0 0.35 0.0 80 0.60 0.80 0.4 5 170.0 25.0 15.0 R P 8.5 0.30 0 30.0 1.0 0.0 .0 . 4 0.30 40000 20220010 504400 1 1 0
We open the original handling.cfg file, which is located in the DATA folder, and find a new row that begins with the words: LANDSTAL ..., we remove this row, and in its place we insert more guidance. It is necessary to perform a similar replacement of other files. Now our new car has been installed by the group.
To get started, make copies of the DATA and MODELES folders, which are located in the directory in the safe place, then in case of glitches due to modifications, you can update the game without reinstalling.
Now about the programs you need to install modifications, especially IMG Tool 2.0. The program is used to create IMG archives of GTA3, GTA: Vice City and, especially, GTA: San Andreas.

Even if GTA San Andreas wants to finish the old (does not mean dirty) game, many people cannot carry out the simplest manipulations with it. One of such manipulations, which is understood by this technique, is the replacement of cars in the country. It’s really easy to fight, but there are two ways.

The easy way

1. We think we need a car, for which we need Google. You can enter “cars for Gta San Andreas” into the login page, or simply go to this section of the LibertyCity.ru website. We select the car we need there, for example, a Betmobile. We're cultivating archives. The archive will contain two files with the extensions .dff and .txd, which can be unpacked in any place on your computer.

2. Download the program IMG Tool 2.0 (Russian version). We unpack the archives of the archives in the same place. We launch the program. Now at the top menu click “File -> Open”. I set the path to the "gta3" file, VIN is located in the "models" folder, and VIN is in the root folder with the game. The axis butt is like this: “ Local disk C -> GTA San Andreas -> models -> gta3”.

After selecting a file, you may see the following window:

3. Now I’m amazed at the files that we unpacked. For example, “hotrina.dff” is replaced by “hotrina.txd”. We can find files with the same name in the program. For a more detailed search, go to the item “Adjustment -> Sorting -> to name”.

4. Once you find these files (“hotrina.dff” and “hotrina.txd”), delete them by pressing the Delete button.

Please show up immediately.

We confirm that you have seen it.

5. Files with the same name can be added to the archive. To do this, click on the “Add” item in the program menu. In this manner, we added two files one by one. That's all, the "how to change cars in GTA San Andreas" article may be exhausted. Before speech, axis and result:

And now there is another way.

Very light

Several websites offer special car packages for GTA San Andreas. Such packs themselves are installed in the root of the grain. One of these sites is GtaViceCity.ru. The disadvantage of these packages is that there are fewer machines than traditional files, and the work may also be incorrect after installation.


- GXT Russian Translator
- SA More Vehicles Plugin
- Crazy IMG Editor
- gta_sa.exe 1.0 EU/US
- Normal hands

Let's talk:

1. Pretend the car you deserve - . Having downloaded the VAZ 2101, I had 3 files in the archive: model, texture, and text file.

2. Unzip the files into your folder and rename them. Now I write everything on my butt. I renamed it like this: vaz.dff and vaz.txd obviously.

3. Upload the files from the archive (ASI Loader, Vehicle Audio Editor Ultimate, Handling Adder Ultimate and More Vehicles) to root folder I play by replacing existing files.

4. Using the Crazy IMG Editor program, open the %folder_with_game%modelsgta3.img archive and add the files vaz.dff and vaz.txd. Gra often does not accept archives larger than 2GB. In this case, I would like to create a new img archive and register it in the file %folder_with_growing%datagta.dat.

5. Open the file %folder_with_game%datavehicles.ide with a text editor. If the text file says “add this row from vehicles.ide”, copy it and paste it into this file. I didn’t have this, so I took the parameter as Greenwood.

492, greenwoo, greenwoo, car, GREENWOO, GREENWO, null, poorfamily, 10, 0, 0, -1, 0.7, 0.7, 0

I will add:

18631, vaz, vaz, car, GREENWOO, VAZ, null, richfamily, 10, 0, 0, -1, 0.80, 0.80, 0

1 - unique ID (you can find out the unique ID in files Free IDs.txt)
2 - name the dff file (in my case vaz.dff)
3 – name the txd file (for me vaz.txd)
4 - Type of transport (car - car, mtruck - large car, heli - helicopter, boat - chauvin, trailer - prichip, bike - motorcycle, train - train, plain - fly, quad - quad bike, bmx - bicycle)
5 - change in handling.cfg (you don’t have to change it)
6 - change for the name of the car in the game, so it will be called in the GXT file.

Rashta can be removed without change

Now the row of editors is ready, added to the vehicles.ide file at the very end.

6. Using notepad, open the file %folder_with_growing%datacarcols.dat. In ReadMe I have a row:

greenwoo, 67,76,68,76,78,76,2,76,16,76,18,76,25,76,45,88

Let’s change the name to my own:

vaz, 67,76,68,76,78,76,2,76,16,76,18,76,25,76,45,88

And now the completed row is added to the carcols.dat file in alphabetical order.

greenwoo, bnt_b_sc_l, bnt_b_sc_m, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_bbr_m, spl_b_mar_m

Let’s change the name to my own:

vaz, bnt_b_sc_l, bnt_b_sc_m, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_bbr_m, spl_b_mar_m

And now the completed row is added to the carmods.dat file in alphabetical order to its car group. We don't need ReadMe anymore.

8. Open "VehicleAudioData.ini" for help. text editor. The axis here is not everything, but just now I understand, I copied:

CarType=0EngineOnSound=99EngineOffSound=98Unknown4=0Unknown5=0.779999971389771Unknown6=1Ho rnTon=7HornHigh=1DoorSound=2RadioNum=8RadioType=0 5=0Unknown16=0

І changing ID (400) to yours.

Car IDCarType=0 Car type: 0 - car, ATV, go-kart, lawn mower, cleaner, 1 - motorcycle, 2 - bicycle, 3 - chauvin, 4 - helicopter, 5 - flyer, 8 - train, tram, 9 - driver, radio cover transport, golf cart, damaged pillow, 10 - prize pot, reason with luggage, reason with money. EngineOnSound=99 ID for engine startup soundEngineOffSound=98 ID for engine startup soundUnknown4=0 ???Unknown5=0.779999971389771 ???Unknown6=1 ? DoorSound=2 Sound of doors opening/closing RadioNum=8 Radio number that will play when entering the carRadioType=0 Radio typeUnknown12=0 ???Unknown13=0 ???Unknown14=0 ???Unknown15=0 ???Unknown16= 0???

9. This point is not binding. Adding the machine to HandlingAdder.ini. Shorter option to add a car - increase the Count (replace 1 with 2), add a new ID to the block, less than 18631, then copy the block, change it to our ID (18631), save it, launch the group focuses on this handling - Changeable parametr.

10. I lost a lot. Using GXT Editor, open the file %folder_with_game%textamerican.gxt. Go to the MAIN block. Using the Record->Add command, click on the window in a row. In this row we write those who wrote to us in vehicles.ide, then. VAZ (that’s what I have). Printed OK. Now in the largest right window we write the name of the machine (in English, other languages ​​are not accepted), if you need to write in Russian, run Translator.exe, in the top row enter the name of the machine in Russian, for example, “Super-duper chka". Embossed "Convert to SA".

In the bottom row, select “CYZEP-ZYZEP TA4KA”, copy (with which I know a lot of DYOMerives).

I have this: VAZ 2101. Save.

11. Open %folder_with_play%datacargrp.dat using a text editor. There are a bunch of them. Register the cars in whatever group you would like them to belong to.

12. Install gta_sa.exe 1.0 EU/US in both languages!

Well, that's all. Now you can buy your car from gri. That's the end of the lesson, welcome back!

"GTA" is a series of games that is famous for the freedom of action that it offers, as well as for the large number of different cars that you have direct access to. Most often, gamers don’t mind those who don’t play the same machines. But at this point, I so badly want to get some kind of car, which, unfortunately, is not available in the game. You would think that if you really could fix everything. On the right is that there are various modifications that allow you to install various additions to the group. Of course, with additional modifications you can solve your problem with cars. So, if you want to know how “GTA: San Andreas” installs cars, which the game itself doesn’t have, this article is for you.

Obtaining required files

The measure has a large number of resources dedicated to this game. If you want to know how to install cars in GTA: San Andreas, then you first need to find the models that you would like to see. After which you need to transfer them to your computer, so that installations further away will be indifferent to them. You don’t need any more connection to Merezha - all mods added to the game are installed locally, just like on your PC. However, it’s better to have the first step in the difficult way of deciding how “GTA: San Andreas” installs cars. It will be a little more complicated, but if you do everything according to the instructions, then there will be no problems.

What's in the archives?

Most often, what you would like to add to your game is in the archives. What's in the middle? How can "GTA: San Andreas" install machines that may not have archived files? Of course, to begin with, it is necessary to unzip their vikoryst and sub-programs. It’s not a good idea to immediately seize them from the folder with the game, the fragments Danish process There will be a little more refinement and you will benefit from additional actions. There may be two different sets of files in the middle of the archive. The first and most advanced option is simply files that allow you to add specific textures and car functions. Another advantage for the developer is that it includes not only the car files themselves, but also the installer, with the help of which you can more easily introduce new cars into the group. With the help of such programs, "GTA: San Andreas" will make installing cars much easier.

Installer's wiki

Start with the more convenient option, in which you have an installer, and it will do most of the work for you. If you still don’t understand about cars in “GTA: San Andreas”, then there’s little help for you - you don’t need to save any other files other than the mod exe itself. Run it, and you will no longer need to follow the instructions. Select the folder where you installed the game, open the category with cars and their textures, select the car you would like to replace with a new one, and then select the path to the files that will be sent to the game. After this, you can safely launch “GTA”, and the replacement of the car you have chosen will be the new one that you yourself selected and downloaded. How about installing cars in GTA: San Andreas? It’s not so easy. In principle, everything is not so complicated and it is very complicated because you do not rely on an installer that will guide you through all stages of installation.

Self-copying of files

If you don’t have an installer, then you can’t worry about the fact that you will have to do everything with your own hands - the process is not that complicated, so you can get it right without any problems if you clearly follow the instructions. So, show respect to those who have a car in the file view. Most often, there are two files with the extensions txd and dff, which at the same time create the specific model of the car. Apparently, in the papa's category of cars you will find a whole set of similar pairs of files that represent all the cars that "GTA: San Andreas" has. Luckily, all the signatures are the same as the cars are called in the game, so it’s not important for you to know the cars you’d like to get. Select a car, delete two files, and in this place write down those that you want from Merezha. The axis and the whole secret, nothing more is needed from you.

Making backup copies

Considering the fact that you will need to remove the machine in order to replace it with a new one, it is of great importance to you if you want to rotate the model that was previously removed from the file, you will not be able to do anything unless you created a backup copy of this car . It is therefore recommended that you copy the files you delete to a separate folder so that you can then quickly rotate them. Otherwise, you will have to completely reinstall the game so that the car models you deleted will turn on.

The car can be installed in two ways!

The first one is by hand.

What is the IMG Tool 2.0 for?

Instructions:

1. Install IMG Tool 2.0.

2. We can download files from the archive.

3. Launch the program and open the GTA3.img file, which is located in the models folder. (Fig. 1)

4. Find in this archive, for example, greenwoo.dff and greenwoo.txd (Fig. 2.3) and extract (Extract command) their folder (backup).

5. Replace the files with new ones, for which you can see 1 file, right-click on the new one and select the replace command, then find the whole file in the window, see it and click open. The same applies to file 2. (Fig. 4.5)

6. Open the text file that is in the archive (there will be data that will require you to rewrite the file VEHICLES.IDE and handlinch.cfg) and the files are opened using a basic text editor (notepad), which is not possible, there will be glitches with the car the looks of the greats wheels or other bugs.

The other is automatic.

Instructions:

Vandalized by Garage Mod Manager.

We unpack it into the root directory and launch the program.
Press the button labeled INSTALLER at the top right corner and select MANUAL CAR INSTALLER from the window

Row 1: VEHICLES.IDE,

Row 2: handlinch.cfg,

Row 3: carcols.dat

Next is the DFF model row for the next specified path to the file (our selection is greenwoo.dff) offensive row Apparently the way to greenwoo.txd the remaining row does not need to be filled.
Now press the INSTAL button and check when the machine is installed.