Will To Live Online – System benefits. System benefits Will To Live Online on PC What is it?

The theme of post-apocalypse has been haunting igor readers ever since the release of the first S.T.A.L.K.E.R. These fans were simply overwhelmed with joy at the opportunity to wander around the outskirts of Chernobil, shoot at various mutants and enjoy the atmosphere of the world, where power and lead rule. Several years after the release of “Call of Pripyat”, third-party studios began to quickly succeed in creating their own projects. I remember that Stalker Online announced that paid subscription, raids and shootouts with real people. Then the game Survarium appeared, but the players did not appreciate such a theme, but for the sake of donating a little bit it was a waste of time.

Fans of the cult series were already angry and stopped looking for a good game in this setting, as Will To Live Online was rapidly announced. I can’t say what the continuation of “Stalker” is, but the creators won’t say anything like that. It has its own story with a unique plot, game mechanics and visual light that hits the head so hard that you want to see the forks. With all my skepticism towards games similar to the legendary series about Chornobyl, this project is due to the respect of the citizens. Careless monsters, a majestic virtual world, nerves stretched like a string, those spiritual quests - what could be better?

Plot

The plot line is intriguing in its own way, but I couldn’t do anything else. The readers decided not to copy too many popular stories about how our world fell apart, and instead came up with their own version of how things could have turned out. Of course, these songs feed into the beginning of the plot, the same concepts, and here are my ideas.

The story of Will To begins Live Online Because all over the world they have begun to discover unknown rocks that show radiation that has not previously been detected on our planet. The stars came from the stone itself - no one knows. Well, recently they set about developing the “new product” and discovered the same effect - if they put the stone on people who were wounded or even cause serious illnesses, then they won the meeting. Then the promotion began to vikorist in other fields of science, producing incredible results.

However, as soon as the end came, the catastrophe was about to end and that’s all great places died. It’s impossible for us to tell ourselves, but it’s possible to guess like that. Obviously, this is a damn experiment that is under control, which is why there has been a series of shocks. By the way, the theory has already been drawn by the ear, even if an experiment in one place could destroy the entire world. Ale tse mi zalishimo for later. When the donkey drank and the people who were able to get together and survive came out into the streets, another attack was upon them - monsters. The creatures under the action of the destruction began to look truly thirsty. The stench tore to pieces those people who survived the catastrophe, thereby changing and so critically the population of the Earth.

The army began to fight in the wake of the residual death - they forcefully repulsed those who they saw, and created settlements where people could live under the protection of the shield and not be afraid of the attacks of mutants. Under such a dome we begin our game. We shouldn’t put any special warning on anyone - turn off the light, otherwise there’s no need to find out about the hidden nature of the catastrophe. This is not the same game, where one hero fights against the whole world. We have a more realistic situation, if those who see, try and do anything to make themselves happy.

I couldn’t get enough of a plot insert explaining how our hero comes to life after death. This is a multiplayer project and it’s entirely logical that no one plans to start the game from the beginning after death, otherwise working for this purpose with a formidable insert - it’s necessary to be careful. We are told about teleports, how to deliver the wounded to the base after death, but for the sake of realism, this is not at all cool. You could have missed this moment. He died when he was taken to the base. Still, it became clear.

Zavdannya

The implementation of the quest warehouse was successful. I checked the Dusia’s order “go-kill-bring”, but in reality everything turned out to be more sloppy and non-standard. Of course, the most important requirement for skins and tails is always present, without them you can’t go anywhere. At the very beginning of the game, I would like you to take quests from all the characters, which may be dated for these quests. There won’t be so many of them, and everyone will focus on collecting objects - some need to collect mushrooms, some need to collect cards, and some want ten beetle tails. While you are running after the squirrels (or on the fly), you can collect mushrooms from the quests, and then you will complete all the quests at once and take away a small supply of provisions and information.

The advancements of the level are due to the complexity of the tasks. For example, I was already worthy of the quest from the squinting king. As you have already realized, this is not just any kind of gar, but the rightful king of the lower Lankan animals in this game. The strength of that which is not shown to us is actually known. This group rarely gives precise indications, more often speaking in kstalt “order from the prison” or “immediately behind the bridge to the bottom.” Well, we need to find the king using the approximate coordinates, kill him (for the third time I got away), and then move back and create the task. The walk home is sometimes folded, even if the cartridges have already run out, life is less than half, and enemies are approaching from all sides.

There will be anomalies - find out, recognize and then report to your superiors. Search for objects at the location, if mutants attack you, and you try to find the key here from the stoker. Due to such inaccuracies and the lack of indicators, however, the task effectively draws strength and rigor. Through this, your head works better, it doesn’t seem like you’re just a courier working between packages and quest characters.

The further you go, the more difficult the problems will be, but the benefit from them will be greater. A start for the quest was given in the form of 50 to 100 gold coins, plus a video bottle that you collected during the hour of skirmishes. Then they give 200 intelligence units for the task, there you think less about carrion and are still amazed. Nowadays, quests become a more attractive option for earning money, and you only want to run for loot until you reach the most dangerous monsters, which you can honestly reach more reasonably. There are still raids on great monsters ahead of us, to all sorts of plunder and plunder. In what plan the creators of the virtual world really tried, it is impossible not to emphasize the importance of making the work as efficient as possible.

Shooting

Researchers immediately agreed that in their project there would be no assistance in shooting. The same in other mechanics, before speaking, as well. As long as I can handle how many cartridges are needed for a fork, it took me a long and tedious time to get to physics. It’s not CS:GO, where you point your sight at the crosshair on the speck, press the mouse on the left key and fly straight to the target. No, we are allowed to get as close as possible to the reality of the physics of shooting, which will initially baffle the gamer, and then turn it on so much that other games are already boring and simple.


Let's start with the simplest thing - a pistol. At the very beginning of the game, as soon as you cancel the quest, the PM is consumed up to your hands. This is the simplest option, which will not allow you to bring down enemies in batches, but you can fight with the Vikhovants in the Wasteland. The number of cartridges that go to the gun is strictly limited, so you won’t have enough resources. It is necessary to treat literally on a skin cartridge and shoot extremely accurately. We leave the safe zone and squint (no need to laugh - the stench here will hurt your legs in three bites). Then the Raja will go out of the gate and stand up and marvel, so that there will be no comrades for a long time. On the right is that the squints help one to another and if you shoot one at a time, you can shoot two or three. There you can no longer shoot, just die immediately.


So axis, we know Patsyuk is the same. Press on right key love and love. Here you need to understand what is in real life, and the game will be similar to it, flying in an arc, and not forward. Whether the zbroya brings its cob softness to the weed of the coulis, it stand up effectively polish the projectile then. You need to aim through the front sight and rear sight approximately at the center of the target's barrel, then shoot one cartridge at a time. As soon as you squeeze the trigger, half of the sack will fly out of the “milk”. They shot - they took aim - they shot. It is necessary to be timid, so that the enemy will already run to bite us.




Sometimes the bullets don’t fly exactly to the target, even if there’s a mistake it might go wrong. And we may have a rusty pistol in our hands, and some cartridges sometimes don’t fly where you want them to go. You don’t have to hit the head, just hit the bullet. And, most importantly, there is no point in the way we sounded. Do you want to shoot from the side? Good luck. Let Valve go, you can do it this way if you want to get five meters away. It is necessary to shoot with a sight, and there are no clues for this type of everyday assistants. Everything comes with knowledge and practice - from what positions you can learn, how to guide, how to aim better and where to shoot.


This element of the game process was thought out very well and realistically. So, maybe not ideal, but much more beautiful than most projects in this genre. You shoot the whole group, also with a different armor, and with such a folding mechanics the process is transformed from the initial clearing of the territory to the right field. You choose the right place for shooting, aim, figure out how the fire will go, then actively stuff the enemy with lead and immediately look around - another creature is already on the way. It's just a gun!


It’s decent here, the detectives are constantly guessing, and the newbies won’t be available for a long time. I have been waiting for a long time and amassing gold again, holding a pistol and an automatic screw in my hands. The rest, apparently, fought during the First World War. There you also need to think about the difficulty of reloading, stopping power and other details that you wouldn’t guess about in other games. Will To Live Online has half the fussiness of game mechanics in shooting, which I, as a lover of realism, was very pleased with.

Arsenal

There are enough bugs here, but you won’t be allowed to change the trunk of the skin five times. You'll get a dozen automatic screws in the first five years of the game, in addition to everything else. We were lost to the world after the apocalypse, there is no such spread of trunks here. Well, the main methods of the battle with mutants are present - the standard PM, which can be seen on the cob, then you can buy an automatic rifle, you can take a picture, and so on. The skin has its own characteristics and stagnates in certain situations, so it’s not possible to take one screw and play with it for an entire hour.

For example, with a pistol you can inflict critical harm at a mid-range, and then finish off the enemy with a knife. With this manner you can easily deal with game cob vine And you don’t waste your reserved ammo. The screw automatically allows you to apply a couple of shots from a large distance, and then repeat the procedure. The shotgun is ideal for fighting tough opponents at close range. Pіdіyshov - having given a charge to the shot - pіshov to collect his belongings. Zavdyaks to the great set of zbroi different type, The shootout ceases to be everyday life. You need to think, choose the situation and the appropriate option from your arsenal, and save expensive ammunition.

All wildflowers can practically be painted. For example, you can set up a collimator sight and shoot at enemies from the great distance, or buy it at SKS optical sight And get rid of the enemies from the other end of the card. I’m exaggerating, but it’s true that optics can actually be installed on high levels It allows you not only to get rid of harm from the great distance, but also to observe the place before you hit the road. The requirements for zbroi are not so rich, but the main elements are. Costing, however, is expensive, if you wanted to make a cool machine gun, all the possibilities for that will be there.

Okremo I will indicate the ability to prepare zbroya. I didn’t immediately note this feature, because I went to the park only once, and then for the sake of the pistol. Tim, no less, you can farm it - for which you need a lot of pennies or a variety of resources, but if you collect everything, then you can dress your favorite guint in camouflage, or in a yellow color. It doesn’t affect the characteristics of the bird itself, but in the open light you can only see its beauty, and a couple of eyes run all the time. However, at high levels, the motivation of the thief will be negative if all the spoils are already there.

Graphics

Insanely, an important worker, no matter what the graphics are. Perhaps, perhaps five years ago, or even more, the plot could be put in the foreground and the fans would start laughing uncontrollably, otherwise masterpiece stories must be supported by the visual part. We all want to eat a polished grain, where the surface of the skin looks like it’s real, where there are sleepy eyes in the eyes, and where the blood of enemies doesn’t look like jelly on a frying pan. The creators of this project tried to make their product as simple as possible, without losing any effort to the budget.

Varto understands that the development of this project is not a mastodon market, like EA or Ubisoft, but a small studio. It is entirely possible that the creation of a photorealistic shooter in them simply did not exhaust the resources, and they had to develop the game in more simple tones. Here you can clearly see the setting of the sun, and at night, when the light is shining, it’s scary and it’s scary to step - there’s a rush from the dark. Anomalies and shooting animations clearly appear, the effect of dispersion is similar. You can find a cartoon picture, but if you turn everything up to ultra-adjustment, you’ll end up with a lot of trouble.

Prote, you see, what’s wrong with the 2009 release of “Stalker”. Concrete blocks look lifeless as much as possible. You know, like in games from twenty years ago, you enter a virtual room and immediately understand which objects can be interacted with, and which are just for decoration. So the axis is here - cars on the roads, boxes, concrete booths and other “undisturbedness” looks so boring that you start not to mark anything. So, everyday life is ruined, that’s it. The car crashes in the middle of the road, but you don’t want to cut it off again. Such decorative elements are needed, without a doubt, but they look too simple.

And, of course, I was a little disappointed by the growth. I started fighting with the grass - the table here is so stable and indestructible that it is impossible for enemies to mark it at night. Perhaps, this is the idea of ​​the growers, but the “woody” grass does not look very attractive. Same with other forests - the stench is simply e. They don’t crumble, they don’t crumble in any way, whether you tear up the grass with a grenade, or trample it with your feet, you’ll be intact. I can’t say what it was that seemed like a pass, but the spoon got hot.

Weak places

It’s a great pity for the haters, I don’t know any particular shortcomings in the game. It was highly optimized and immediately after launch gave my computer ultra-adjusted graphics. Literally, every step of the way is right-handed all the way, although this is indi-gra, and such projects may cause problems with optimization. During the entire hour of walking, I rarely had frames fall below the required 60 FPS, which was very pleasing. However, there are other murders, although I cannot call them critical.


For example, the body of enemies does not always remove harm. It’s difficult to figure out, but you can shoot at the schooner, with your tail, for example, and the sack will pass through it and fly into the asphalt behind the enemy. It turns out that not all elements of the enemy’s body are a training ground, you need to hit the enemy directly in the head or the body, while shooting at the paws sometimes turns out to be ineffective. I don’t insist that this is a problem everywhere, but from time to time I note that I aim at the enemy’s head from two meters away, shoot, and try not to pass through the enemy, lest he suffer harm.


Another point is the incredibly intense emphasis on hardcore and grind. I’ll be honest – I completed the first five attempts to play literally in a matter of minutes, because I couldn’t stand it any longer. Just for the sixth time, having gathered my strength, it was possible to destroy me from a dead point. You run into the field, shoot at the squirrels, kill them, bring everything to the quest, take a couple of kopecks from the fish, buy as much as you can for ammo, and hunt down the squirrels and dogs again. After a couple of years of this kind of love, you save your money and buy a new screw, but you realize that it is expensive, you need to save, otherwise the balance with all the cool quests will go into minus. And despite the fact that you need to hit it with a skin cartridge, any miss means a coin in the wind. Considering those who mostly go to the group for the sake of excitement, such an important start will be a problem.





I will look at the final paragraph of this point on the interaction between the graves.
Why did we start playing online games? To make friends with other koristuvachs, to fight, to be friends, to go through battles and rivalries at the same time, to go to raids and so on. The creators of this project added a lot of time to the plot, virtual world and mechanics, but the multiplayer warehouse turned out to be not even squishy. You can go to the character and see information about him, you can add him to the group, send him a request for trading or block his voice from the group. However, the reality here is that I still haven’t realized it - having won a decent amount of money, and without noticing the need to fight in company. Perhaps on higher levels there will be no need, otherwise the Gravs will no longer fight at once, killing the same. It seems to me that this element of the project needs to be more actively developed.

Pouch: 7/10

I want to say that Will To Live Online suited me. This is a perfect way to spend an hour for those who spend their whole lives talking about the multiplayer version of “Stalker”, but never even got around to the release of the original. The developers of the project open the doors to the gamer in hundreds of years of gameplay - a magnificent virtual world with dark insecurity, a decent set of sweltering tasks, a well-thought-out storyline and colorful characters, not to let the price cha genre. Everything on the right is in the atmosphere, which has long attracted us with mutants and anomalies.


Of course, it’s not a lot. For example, we received a point for the problem of dragging the enemy’s carcass, and another one was taken away for the need to properly pick up the skin of the tail. Otherwise, your economy is suffering so much that you will only be wielding a knife for a couple more years. The rest, the third point, is taken for the graphics - it’s great, atmospheric, and it shows from the indie studio that I couldn’t do anything else, but I understand that such a picture won’t suit much. The result is a great multiplayer shooter, where you can spend the evening with or without friends and hang out with a fucking mutant.

features:

  • open light;
  • mutants and anomalies;
  • strongly discounts the world of “Stalker”;
  • realistic shooting physics;
  • tsikavy quest;
  • content for 100-200 years of gameplay.
You may not be worthy:
  • graphics;
  • velmi hardcore passzhennya;
  • sometimes there is a grind;
  • weak interaction between gravels;
  • At night, wild boars can get dirty near an open field;
  • and also squinters, dogs and so on.

Will To Live Online is essentially a post-apocalyptic MMORPG, which expands on the Free-To-Play format. The game combines aspects of the popular RPG and FPS genres. As of today, the project is at the development stage, but now on the MMO13 website you can find out about its main features.

Plot gri

Traditionally for all post-apocalyptic games, you will be faced with a virtually diminished civilization and a greatly changed nature. This became the legacy of a large-scale global catastrophe. As a result, a lot of creatures turned into greedy creatures, which began to peck at people.

Hero development

The character's development is entirely in your hands. For example, you can play the role of a respectable big man and take part in the protection of a village from monsters, or you can become a robber and start poaching for heads. Whatever path you choose, you will always find like-minded people. In the world of character development, you can polish your skills and enhance your skills with it.

At Will To Live Online you can join a clan and gain control over places. They will have to be captured from monsters and raids of warrior clans. You will be able to explore the post-apocalyptic wasteland, trace the history of the industry, mines and furnaces in search of something cinnamon. This gives you the idea of ​​the ability to create again new World and create the history of a new civilization.

As you may have noticed, there weren’t many new things coming from us the rest of the time. Maybe someone thought that the growth of our game had caught up with its pace, but that’s not true! We, of course, published new information, for example, about a new invention and about artificial intelligence, but the headache that plagued us all was lost in the shadows. Nutrition "What if I test?"

We are pleased to inform you that the technology has moved to a new stage, even important and significant - Will To Live Online is at the stage of internal testing. We cannot yet say at what time the internal test will be carried out, or even longer polite croc on the way until the launch of the closed alpha version.

During internal testing, we are trying to correct the main bugs and shortcomings in the game process, such as: bugs exit code; location design; II monsters; robot mechanics and balance are improved; class features of the Gravians; system for upgrading characters, etc. In order to complete this work, work is carried out to optimize the code and game locations: here the amount of geometry is reduced, and here too.

Before Alpha is closed, we plan to prepare three locations for the Arena, each of which will vary in size, type of locality and game process. Persha ich – map “Girsky Pass”. This range is in the mode of “buried ensign” and orientation for 20 – 30 gravity. In Tsomu game mode to win it will be necessary to snort control points On the map, you will actively choose the class characteristics of the characters (each class has a particular influence on the game process).

The Hangar location is actually smaller in size and is a classic 5x5 team shooter. Here, in order to win, the players can reveal the speed and goodness of the team’s actions, or simply enjoy the fast-paced gameplay.

The map called “Great Glade” is the largest in the Arena mode and is also focused on team interaction. The most serious aspect of the “Great Glade” from the first two maps is that there will be only one team on this map, and the Gravians will have to fight not one against one, but against mutants. To win in this game you need to: a) survive! b) vacate all battlefields.

In our opinion, these Arena modes allow us to improve the main game mechanics, adjust and balance the combat system, as well as the character leveling system, and improve the robot. piece intelligence And, of course, we need to collect a large number of statistical data that can help us work on the main mode of the game (RPG).

It is also important to be aware of the advanced system capabilities for the closed alpha testing that is being prepared:
Processor: Intel Core i3 z clock frequency not less than 3100 MHz
RAM: 8 GB DDR3
Video card: GeForce GTX 650 Ti or AMD Radeon R9 270X
Hard disk space: 10 GB
Operating system: Windows 7 x64 and higher.

Well, we’re finally publishing a short gameplay video for the “Great Field” mode:

PS: Follow the news and stay tuned to our forum. The most active forum participants will be denied early access until the closed alpha testing!

Here you can find information about system benefits online games Will To Live Online for personal computer. Briefly, on the right, you can download the information to Vil that Live Online and get it to your PC, operating system(OS/OS), processor (CPU/CPU), volume RAM(RAM / RAM), video cards (GPU) and to the free place on a hard drive (HDD/SSD) sufficient to run Will To Live Online!

However, it is important to know in advance what you can do on your computer for a comfortable launch of the online game Will To Live Online, so we publish both minimal and recommended system functions for Will To Live Online.

Knowing the system benefits, you can move to the next stage, activate Will To Live Online and start playing!

Remember, consider all the possible features in your mind, best evaluate the characteristics of the computer, compare with the system benefits of the Will To Live Online game and if the characteristics approximately approach the minimum capabilities, download and launch the game!

Minimal system benefits of Vil to Live Online:

As you can understand, you may be suitable for playing in Will To Live Online on minimal computers, since the computer characteristics are lower than this level, then playing in Will To Live Online may be very important. minimal adjustments graphics. If the computer supports or more than these system benefits, then the game will be comfortable with a sufficient level of FPS (frames per second), perhaps on medium graphics settings.

  • :Windows 7
  • : Intel Core i3 3100 MHz
  • : 8 GB RAM
  • Video card (GPU): nVidia GeForce 760 / AMD R9 280
  • DirectX: Versions 11
  • Merezha (Internet connection)
  • Hard disk (HDD/SSD): 30 GB

Subject to recommendations, a comfortable game is available to residents of the maximum adjustments Graphics and a pleasant level of FPS (frames per second), if the characteristics of the PC are approximately equal to those recommended by Will To Live Online, then there is no need to make compromises between graphics and FPS. If the characteristics of the computer are more important for the data, then download the game right away!

  • Operating system (OS/OS):Windows 10
  • Central processing unit (CPU): Intel Core i5 3100 MHz
  • Random access memory (RAM/RAM): 16 GB RAM
  • Video card (GPU): nVidia GeForce GTX 970 / AMD R9 390
  • DirectX: Versions 11
  • Merezha (Internet connection): Broadband Internet connection.
  • Hard disk (HDD/SSD): 30 GB

Before purchasing Will To Live Online on PC, do not forget to check the system benefits stated by the retailer based on your system configuration. Remember that minimal benefits Most often this means that with such a configuration the game will start and run reliably at minimal settings. If your PC is satisfied with the recommended features, you can expect stable gameplay at high graphics settings. If you want to play on a Yakost set to “ultra”, your PC may need to be more careful, as recommended by retailers.

Below are the systemic benefits of Will To Live Online, officially given by the developers to the project. If you are interested in the fact that they are allowed to be amended, please let us know by tapping the sign on the right side of the screen and briefly describing the amendment.

Minimum configuration:

  • OS: Windows 7 (64-bit)
  • Memory: 8 GB
  • Video: nVidia GeForce 650Ti/AMD R9 270
  • HDD: 30 GB
  • DirectX: 11
  • OS: Windows 10
  • Processor: Intel Core i3 3100 GHz
  • Memory: 16 GB
  • Video: nVidia GeForce GTX 970/AMD R9 390
  • HDD: 40 GB
  • DirectX: 11

In addition to updating the system features of Will To Live Online based on your PC configuration, do not forget to update your video card drivers. It is important to remember that there are still remaining versions of video cards - be careful not to cheat beta versions, as there may be a large number of bugs not found in them.

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